SKILLS
Software
• Maya Zbrush Substance 3D Painter Substance 3D Designer 3dMD Vultus
• R3DS Wrap Photoshop Unity Artec Studio Meshlab Unreal Engine
• Rhino 7 After Effect
Artistic & Technical
• 3D Modeling 3D Texturing 3D Materials 3D Scanning 3D Animation Rigging
EXPERIENCE
Insight Global - 3D Technical Artist/Research Assistant (Contract)
Meta Reality Labs
January 2022 - January 2024
• Capture high quality scans of human participants using 3dMD and Arc7 scanners, and develop best practices for their use to obtain clean data
• Process, annotate 3D scans and lead quality assurance to improve best practices for collecting accurate scan data
• Develop and improve technical artist workflow for new artist training
• Prototype and experiment with workflows for new studies
Freelance 3D Artist
March 2019 - January2022
• Plan, model and texture high quality 3D models for independent projects
Sinful Monarchy - 3D Artist
July 2018 - March 2019
• Texture 3D assets to meet production team specifications
• Implement models and textures in Unreal
• Troubleshoot technical and art issues
• Collaborate using tools for remote teamwork including Asana, Slack and G Suite
Deft Films - Freelance 3D Artist and Animator
March 2016 - April 2016
• Design, model and texture assets and environment to meet client specifications
• Rig and light shot to prepare for animation
• Animate, render and composite sequence that best spotlights product
Project Seaside - Intern
May 2014 - January 2015
• Blueprint, model and texture first-rate 3D props for deployment in Unity
• Collaborate with developers weekly via Google Hangouts
• Archive assets using Basecamp
EDUCATION
University of Washington
• BA in English Literature
Bellevue College
• Associates in Digital Media Arts
• Capture high quality scans of human participants using 3dMD and Arc7 scanners, and develop best practices for their use to obtain clean data
• Process, annotate 3D scans and lead quality assurance to improve best practices for collecting accurate scan data
• Develop and improve technical artist workflow for new artist training
• Prototype and experiment with workflows for new studies
• Design, model and texture assets and environment to meet client specifications
• Rig and light shot to prepare for animation
• Animate, render and composite sequence that best spotlights product
• Texture 3D assets to meet production team specifications
• Implement models and textures in Unreal
• Troubleshoot technical and art issues
• Collaborate using tools for remote teamwork including Asana, Slack and G Suite
• Blueprint, model and texture first-rate 3D props for deployment in Unity
• Collaborate with developers weekly via Google Hangouts
• Archive assets using Basecamp