Website powered by
Steven Hunt
Steven Hunt
3D Artist Open to Work
Renton, United States

Summary

SKILLS
Software
• Maya  Zbrush  Substance 3D Painter  Substance 3D Designer  3dMD Vultus
• R3DS Wrap  Photoshop  Unity  Artec Studio  Meshlab  Unreal Engine
• Rhino 7  After Effect
Artistic & Technical
• 3D Modeling  3D Texturing  3D Materials  3D Scanning  3D Animation  Rigging

EXPERIENCE
Insight Global - 3D Technical Artist/Research Assistant (Contract)
Meta Reality Labs
January 2022 - January 2024
• Capture high quality scans of human participants using 3dMD and Arc7 scanners, and develop best practices for their use to obtain clean data
• Process, annotate 3D scans and lead quality assurance to improve best practices for collecting accurate scan data
• Develop and improve technical artist workflow for new artist training
• Prototype and experiment with workflows for new studies

Freelance 3D Artist
March 2019 - January2022
• Plan, model and texture high quality 3D models for independent projects

Sinful Monarchy - 3D Artist
July 2018 - March 2019
• Texture 3D assets to meet production team specifications
• Implement models and textures in Unreal
• Troubleshoot technical and art issues
• Collaborate using tools for remote teamwork including Asana, Slack and G Suite

Deft Films - Freelance 3D Artist and Animator
March 2016 - April 2016
• Design, model and texture assets and environment to meet client specifications
• Rig and light shot to prepare for animation
• Animate, render and composite sequence that best spotlights product

Project Seaside - Intern
May 2014 - January 2015
• Blueprint, model and texture first-rate 3D props for deployment in Unity
• Collaborate with developers weekly via Google Hangouts
• Archive assets using Basecamp

EDUCATION
University of Washington
• BA in English Literature
Bellevue College
• Associates in Digital Media Arts

Skills

3D ModelingTexturingUV Mapping3D ScanningPBR Texturing

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
R3DS Wrap
R3DS Wrap
3dMD Vultus
3dMD Vultus

Experience

  • 3D Technical Artist/Research Assistant at Insight Global/Meta Reality Labs
    Seattle, United States of America
    January 2022 - Present

    • Capture high quality scans of human participants using 3dMD and Arc7 scanners, and develop best practices for their use to obtain clean data

    • Process, annotate 3D scans and lead quality assurance to improve best practices for collecting accurate scan data

    • Develop and improve technical artist workflow for new artist training

    • Prototype and experiment with workflows for new studies

  • Freelance 3D Artist/Animator at Deft Films
    March 2016 - April 2016

    • Design, model and texture assets and environment to meet client specifications

    • Rig and light shot to prepare for animation

    • Animate, render and composite sequence that best spotlights product

  • Texture Artist at Sinful Monarchy
    Renton, United States of America
    July 2018 - March 2019

    • Texture 3D assets to meet production team specifications

    • Implement models and textures in Unreal

    • Troubleshoot technical and art issues

    • Collaborate using tools for remote teamwork including Asana, Slack and G Suite

  • 3D Artist at Project Seaside
    May 2014 - January 2015

    • Blueprint, model and texture first-rate 3D props for deployment in Unity

    • Collaborate with developers weekly via Google Hangouts

    • Archive assets using Basecamp