3D artist with experience in 3D modeling, texture art, keyframe animation, rigging and lighting. With a degree in digital media arts and an 8 month internship with Christopher Orth, an industry veteran who is not only an accomplished AAA game designer (SuckerPunch Studios), but is also an esteemed instructor of game design and technical art (DigiPen Institute of Technology). Since finishing my internship I've gone on to earn a commission creating an animated promo for a national televised shopping network using many of the modeling and texturing skills I acquired and am currently working as a texture artist for an upcoming game. As I seek work in the industry I've taken it upon myself to learn other industry-standard software, like Zbrush.
• Texturing 3D assets using Substance Painter for deployment in game
• Collaborating with other artists to determine the best path for creating great game assets
• Working with the producer to come up with character bios for the backstory
• Troubleshooting technical and art issues when they arise